This map (I did not make the actual map images) was done by 2called-chaos. If you would like to contact me you can choose one of the contact options at the end of this page. If you have any suggestions I would love to hear them.
I needed some orientation and I wanted to make a cursed% run on the GBA version on which you can get stuck very easily (underground, etc.). I then took one of the dungeon world PNGs, put it into Photoshop and started markering bad areas, bossrooms, etc. but my computer couldn't handle that really good so I decided to make a more sophisticated approach.
I put the big PNG (8.224 x 8.224) into Photoshop one more time and sliced it into 256 tiles (16 x 16). I defined each of these tiles as room even though this isn't really true.
Each room consists of 4 subtiles which matches most room designs (the actual rooms) and each subtile has a bunch of attributes whereas most of them affect the color of the colorization layer.
Please note that my taggings and comments are based on the JSEG method (Jump & Save Exploration Glitch). If you use other methods to enter EG you might encounter different behaviour.